Pechi Pechi Penguin 日本語

This is an English translation of the Japanese original. If the two differ, the Japanese version prevails.

Privacy Policy

Effective: November 12, 2026

KUDs ("we") sets out below how we handle information about the players ("you") of the game Pechi Pechi Penguin (the web, iOS and Android versions; the "Service"). The Service is provided for people in Japan. The English text is for people in Japan who use English.

1. Our approach

2. Information we collect

2.1 When you use the online features

InformationDetails
Temporary IDA number created on your device the first time you use an online feature
NameThe number of a combination of words provided by the Service (for example "White Owl"). You cannot enter free text
Language and countryThe language you play in. The country is determined from your connection by our network provider (Cloudflare); we use nothing more precise than the country
Match recordsMatch results, trophies and bands, and the inputs of each match (used for replays and to check for calculation mismatches and cheating). How totals are used is described below this table
Cheat checksRecords such as repeated calculation mismatches
Transfer codesOnly a hash is stored. A code stops working after 24 hours, and is deleted by the daily processing after that

From match records and temporary IDs, we work out totals such as the share of people who played again the next day or 7 days later, and use them to improve the Service. We do not look at how any one person plays. Everyone who has played an online match is included in these numbers, whatever they answered about "play counts".

2.2 Friends

We record your friend number (9 digits), your relationships with friends (friends, requests, blocks) and their dates, whether you accept invitations from friends, when you last opened the game, and the character you used in your last match. Your friends see your name, whether you are online or in a match, the day you last played, your trophies and band for the current season, and the character you used last. Whether you are online is held by the server only while the game is open, and is not stored.

2.3 Ghosts

We use the name, character, costume, level, match level and trophies of players who played recently as the look of opponents ("ghosts") for other players who could not find an opponent. The computer plays them, and they are shown as ghosts. You can opt out with "Lend my look to ghosts" in the game's Settings, and the copy is then deleted. We do not use the look of players who last played more than 14 days ago.

2.4 In-game currency, items and purchases

2.5 Sign-in (only if you sign in with Apple or Google)

We store the sign-in type (Apple or Google), your user number with that provider, which app or website you signed in from, and when you linked the sign-in. For Apple, we store an encrypted refresh token solely to revoke the link with Apple when you delete your account. When you sign in, we pass Apple or Google a verification string that guards against impersonation; it does not contain your temporary ID (it contains a form that cannot be turned back into it). We do not store your email address, name or photo even if the sign-in result includes them. We do not receive your password.

2.6 Play counts (only if you agree)

We ask when you first play. Only if you answer "Send" do we send counts such as the mode, stage, wins and losses, match length and whether "Play again" was pressed, including solo play, in a form that cannot tell whose they are (no ID or time is attached), and store them as daily totals. You can change your answer in Settings at any time; choosing "Don't send" also discards the counts not yet sent.

2.7 Web analytics

On the web version, Cloudflare Web Analytics counts page views, where visitors came from, country, device and browser type, and loading speed. It does not use cookies or IDs that identify devices. It is not in the apps.

2.8 Information on your device, and communication when you play alone

The play log (scores and speeds of each match) and settings (sound, language) stay only on your device and are not sent. The key of your temporary ID is stored on your device and used to confirm that it is you in online communication.

The stars of stage challenges stay on your device. Once you have used an online feature, the challenge's number is sent to our server for the reward when you earn a star and when the title screen appears. The title screen also communicates for daily rewards, balances and showing friends who is online.

2.9 Ads in the apps (planned for a future update)

We plan to add rewarded ads in a future app update. The apps and the web version have no ads now. Once they are added, Google LLC's AdMob shows ads in the apps only when you choose to watch one (for rewards such as opening a chest sooner, up to 3 times a day). We will not add ads to the web version. Holders of the Season Pass Deluxe get the same rewards without watching. Players under 13 (section 7) are not shown the button to watch ads. The rest of this section describes how things will work once ads are added. We will review this policy and let you know before adding ads (section 9).

2.10 Inquiries

When you contact us by email, we receive your email address, what you write, and any pictures you attach (such as screenshots of the game). We use them only to answer you and to check deletion requests (section 6). When we refund by bank transfer (Article 12 of the Terms; App Store purchases and the like), we receive your account details (bank, branch, account type and number, and name) and use them only for the transfer.

2.11 Information in communication (IP address and the like)

When you communicate with the Service, your IP address reaches our server through our network provider (Cloudflare). Our server uses it only in memory, for short-term rate limits, and does not store it (it disappears after about 2 minutes without use). The country determined from your connection is stored as described in 2.1. The continent is used only while looking for an opponent, and is not stored.

The server's operating logs may contain match numbers and, when processing purchases, temporary IDs. Cloudflare may keep communication records to provide its service and for security (under Cloudflare's policies).

2.12 The review prompt (apps)

In the apps, a screen asking for a review may appear, for example after you win a match (not for players we know are under 13). That screen belongs to Apple and Google. Each store receives your rating and text, and they do not come directly to us. Like anyone else, we can read reviews once they are public. How each store handles them follows Apple's and Google's policies.

3. How we use information

  1. Matching online opponents, running matches, trophies and rankings
  2. Replays, spectating, friends and ghosts
  3. Managing in-game currency and items, verifying purchases, the monthly spending limits for minors and the handling of players under 13, and handling refunds
  4. Managing paid gem balances and accounting under Japan's Payment Services Act
  5. Detecting and preventing cheating
  6. Answering inquiries, and refunds by bank transfer
  7. Improving the Service (play counts and web analytics are used only as numbers that cannot tell whose they are; from match records and temporary IDs, we work out totals such as the share of people who played again (2.1); from purchase records, we work out totals such as sales)
  8. Showing ads in the apps when you choose to watch one, and giving the rewards (once ads are added; 2.9)

4. Service providers and third parties

We do not give your information to third parties except as required by law or as needed to use the following companies' services.

Company (country)PurposeInformation handled
Cloudflare, Inc. (USA)Servers and database, web analyticsThe information in section 2. The countries of the servers cannot be identified (section 8)
Apple Inc. (USA; iTunes K.K. acts as agent for distribution in Japan)Sign-in, App Store in-app purchases, the review screenSign-in and purchase information, the verification string (2.5). Under Apple's privacy policy
Google LLC (USA)Sign-inSign-in information, the verification string (2.5). Under Google's privacy policy
Google LLC (USA) or its group companies (Ireland, Singapore and others)Google Play in-app purchases, the review screenPurchase information. Under Google's privacy policy
Google LLC (USA)Ads in the apps (AdMob; planned for a future update)The information in 2.9 (under Google's privacy policy). From us, only the temporary ID and the reward type, to verify rewards
RevenueCat, Inc. (USA)Verifying in-app purchasesTemporary ID, purchase records
Stripe Japan, Inc. (Japan). Information is transferred to Stripe, LLC in the USA, and Stripe's policy says it may be handled in the USA, India and elsewhere. For the processing of personal data, Stripe Payments Europe, Limited (Ireland) is also a party to the contractPayments on the webA reference number for each purchase, the item's number, purchase records. Stripe receives the email address, card details and the like you enter on its screen
GMO Pepabo, Inc. (Japan; Lolipop!)Receiving inquiry emailsThe information in 2.10
Anthropic, PBC (USA)An AI tool (Claude) used to investigate faults and cheatingThe information in section 2 as far as an investigation needs it. When counts or states are enough, it does not read individual information. It does not read the text of inquiry emails or the photos used to check a parent. It is set not to use the information for training (it may be stored under Anthropic's policies)

5. How long we keep information

6. Deletion, disclosure and other requests

7. Children

The Service is intended for people aged 13 and over (the store age rating is 13+). We do not ask for your legal name or email address in order to play, and there is no chat. Names are only combinations of words provided by the Service. Minors have monthly spending limits.

If the year and month of birth we ask for at your first purchase (or the first time you watch an ad) show that you are under 13, we handle it as follows.

8. Security

Communications are encrypted. Sign-in refresh tokens are stored encrypted. Only hashes of transfer codes are stored. On our side, only the operator, and the AI tool the operator uses to investigate faults and cheating (Anthropic in section 4), can access the information. The AI tool reads only what is needed, and counts or states alone when they are enough.

We use the services of companies abroad. The countries are as follows. For those countries' systems for protecting personal information, see the materials on the website of Japan's Personal Information Protection Commission (in Japanese).

9. Changes to this policy

We will announce changes in the Service or on our website.

10. Contact

11. Information sent outside

Under the external transmission rules of Japan's Telecommunications Business Act, we publish below the information sent from your device to companies other than us. It is sent directly from your device, not through our server.

Sent toInformationPurposeWhen
Cloudflare, Inc. (Cloudflare Web Analytics)The page viewed, where you came from, device and browser type, loading speed, IP address (to determine the country)Web analyticsWhen you open a page of the web version
Apple Inc. (Sign in with Apple)IP address, browser or device information. When you sign in, the verification string (2.5)Sign-inWeb: when you open the account screen (Apple's JavaScript is loaded) and when you sign in. iOS: when you sign in
Google LLC (Google sign-in)IP address, browser or device information. When you sign in, the verification string (2.5)Sign-inWeb: when you open the account screen (Google Identity Services is loaded) and when you sign in. Android: when you sign in
Stripe (Stripe Japan, Inc. and others)The email address and card details you enter on Stripe's screen, IP address, browser informationPayments on the webWhen you go on to buy on the web version
RevenueCat, Inc.Temporary ID (passed just before a purchase), purchase history, language and currency, IP address, app and device information (on iOS, including the per-developer device identifier, IDFV)Verifying in-app purchasesIn the apps, when you open the growth screens such as the shop, and when you buy
Apple Inc. (App Store)Purchase information. If you enter a rating or text on the review screen, what you enteredIn-app purchases, reviewsOn iOS, when you buy and when the review screen appears
Google (Google Play)Purchase information, records of how the billing library works (whether API calls succeeded, connection problems). If you enter a rating or text on the review screen, what you enteredIn-app purchases, reviewsOn Android, when you buy and when the review screen appears

The apps and the web version have no ads now. Once a future update adds ads, the information in 2.9 is sent to AdMob (Google LLC). We will update this table and let you know before then.